Owsey is the producer of fine electronic Ambient Post Dubstep whatever music, if you haven't heard it yet why not? There's a download of his stuff right here. He was kind enough to respond when I asked him a few questions about himself and the results, well you decide. Press play and read on. Tell is who you are in 140 characters, twitter style? Owen, Owsey, music maker, human. Which part of world are you from and what's the best thing about it? I'm from Northern Ireland. It's renowned for its scenic offerings more than anything, but I love it for much more than just that. Describe yourself as an artist what is your style? I've no term/genre to summarise. It gets called ambient pop, chill wave, post dubstep etc., etc. But I've been making a handful of various styles for the past 6 months. I work a lot with photography, putting two & two together, music & imagery. It would be nice if people would refer back to the pictures when they hear my tunes, but it's in no way a necessity.
Composer spotlight with Ryo Ishido accomplished Film and Trailer Score Composer, winner of many awards including Trailer Music Awards 2012, 2013 and Most Original Composer, Nominated for best Vocal track
Nobody Dies in Dreamland
P.O.V Feat. Riven G
The Wizard’s Apprentice
Leitmotiv 5 2
Excerpts From El Shaddai
B’d U Feat. Charlotte P.
Tell us a little about yourself and what you do for a living?
My name is Ryo Ishido. After a venturesome vocational past, (I was working as a TV stage designer, spend a few years as special effects coordinator at the Bavaria Film Studios in Munich for movies such as Wolfgang Petersen’s / 20th Century Fox ” Enemy Mine”, and worked as a graphic designer for several game companies – Square Enix, Eidos & Nintendo and more) I’ve decided to cut it down a bit and become a composer for games.
But hey…. life has always something special on the plate for you…so after 2 scores for Xbox 360 arcade games, I slightly slipped into the sound library GUI scene. And now, as for a living, I’m designing user interfaces for companies such as Audiobro, Sample Logic, 8DIO, Sonokinetic, Cinesamples, Best Service/Eduardo Tarilonte, Open Labs and some, which I’m not allowed to talk about it yet in public. Besides this, I have finally got the chance to do the score for an upcoming TV documentary.
What is your niche or speciality, that makes you stand out from rest of the audio professionals?
Nothing…simply nothing. I just do “my thing”. If it stands out for someone…great. But I will never put me, myself and I over anyone else. I have a huge respect for any composer out there. Kudos.
Can you give us a brief summary of the equipment you use regularly?
Loads of stuff. Due to my work as an GUI designer for sample library companies, I get nearly everything for free, so this might be heaven…and hell…it is. Forgive me, if I do not name any company in particular. Oh, I can name one company, because I’m not working for them…Spectrasonics and their Omnisphere. Put me on Crusoes island…this is the one, I would pick.
What are your go-to plug-ins and software? (virtual instruments, audio processing etc.)
The one above mentioned….Omnisphere. And the one, that does a lot of damage as well as the other one, which is essential. (damn…I hate it, to be politically correct). I also use Illformed’s Glitch, as well as iZotope’s Stutter Edit a lot.
When do you find you are most creative?
I used to be a maniac during “night shifts”. Now I’m 51, so I’ll do my best around “normal working hours” but most of the time I do a long walk with my dog to reboot the system. Right after this, some magic could happen.
What is your usual process for creating audio content for games, films etc.?
Understanding. Trying to visualize the vision of my clients. Not showing off with ego skills. I’m simply trying to build a musical foundation to what is above it. Speaking of games…I’m perhaps building level design for the ears. Music should be supporting, not taking over it.
Are there any particular secrets to your creativity?
Focus…open your eyes and ears. Thinking outside of the box. Being myself, but also being inspired. Learning from fails. And respecting everyone.
Do you have any audio creation techniques that resulted in something interesting?
I’m an 80′s kid so I just love turning knobs, or how one would say today, soundshaping things. I’m also a big fan of creating tons of sound layers, just to remove most of them to the basics. Trying to tell a story, having highs and lows. Actually this is the most fun part for me after recording, looking for those parts and / or sounds which are telling the story and get rid of those that don’t. Less is more…true thing that is.
Any specific “lessons learned” on a project that you could share?
There is an “specific lesson learned” on every project I do. If not, this would be meant “creative stillstanding”. Every project is a constant curve upwards, if you are willing to see it…even if that curve includes tons of fails. You are growing up on them.
Any tips, hints or motivational speeches for the readers?
Be decent, moderate and kick some serious ass as well. Do not hunt down every Hans Zimmer score you might come along….be yourself. You can only sell your true “You”, not a copy of what might be hip to be square. And be respectful…You are trying to make it, as well as everyone else. Help, share and simply love what you do.
Click Here to Vote for Ryo at Driven Creativity Competition 2013